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Ftl faster than light rock quest
Ftl faster than light rock quest













Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons. Colorblind mode (available in options) makes many color pallette changes and adds additional symbols to help out our colorblind players.Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. More grammar/typo fixes and minor animation/image polish Crew will no longer continue repairing a breach if the room is on fire, the fire will take the correct priority (as the animation shows) Modding to have more than 4 shield bars will no longer make asteroids ridiculously terrifying Drone / missile counts can no longer go negative Combat/Defense drones will properly trigger blue event options

ftl faster than light rock quest

Interior console glow fixed to display correct colors for crew levels Beam Weapons can now correctly cause breaches, but that will not come standard to current weapons to preserve balance so it's just for modders. You won't be able to waste your money choosing pointless repair choices at the repair station event The event where your crewmember goes crazy will have the correct race/name after going crazy

ftl faster than light rock quest

will no longer collide with bombs since they are technically 'interior' objects Credits + Victory screen won't close if you accidentally tap a key - only escape will close it Will no longer open the store / allow repair in the rare situation that you have 0 hull and should be dead They will also remain unselectable and unmovable as soon as dying animation starts. Dying crewmembers will stay dead if you Save & Quit + Continue. Drones should no longer fly "into" the shields and fire past them. Fixed: Sometimes enemy boarders wouldn't pursue any targets and just stand around. Waiting in a nebula will no longer remove the sensor dampening effect Boarding Drones will no longer be destroyed upon Boss Ship Super Shield regeneration Boarding Drones will no longer be hit by projectiles after they've successfully landed Blast Door health will properly regenerate on safe (no current boarders) jumps If the boss is destroyed, at that point game over will be blocked and your victory is assured even if your ship is exploding. Can no longer open the ship upgrades screen in hostile situations using the hot key Jumping will now immediately provide invulnerability to solar flares, incoming boarding drones, and beams Fixed: Bug gave double rewards after victory when player teleporter was broken and crew 'used the shuttle' Fixed: Bug that would sometimes cause an enemy ship not to get hit by asteroids in an asteroid field This prevents turning the shields on/off to level up. Shield Skill will level up when the shields absorb a hit, not when they recharge. The Crystal Lockdown bomb is now available as a drop (from enemies or in Stores) in Rock sectors

ftl faster than light rock quest ftl faster than light rock quest

If you're carrying the Crystal alien from the stasis pod, the Rock Homeworld map will start with the appropriate quest marker to for the beacon that leads to the Crystal sector You can now retrieve crew from a room when teleporting even if they are shooting at a door or walking, limit of 4 per teleport















Ftl faster than light rock quest